• Kinematics (Velocity, Acceleration, Displacement, Gravity)• Dynamics (Force - Newton's 2nd Law, Friction, Momentum, Stress, Centripetal Force, Hooke's Law)• Energy (Work, Kinetic Energy, Potential Energy, Elastic Potential Energy, Power)• Rotational Motion (Angular Velocity, Angular Acceleration, Rotational Inertia, Angular Momentum, Rotational Kinetic Energy, Rolling Friction)• Fluids (Density, Pressure, Fluid Flow, Volumetric Flow Rate, Reynold's Number, Buoyancy Force)
• Electrostatics (Coulomb's Law, Electric Field, Gauss's Law, Capacitance, Electric Dipole Moment)• Electric Current (Current, Ohm's Law, Resistance, Conductance, Power, Internal Resistance and Batteries, Current Density, Voltage Divider, Wheatstone's Bridge• Magnetodynamics (Magnetism, Electromagnetic Induction, Faraday's Law, Inductance)
• Frequency• Wavelength - Wave Speed• Sound Intensity• Snell's Law - The Index of Refraction• Doppler's Effect - All Cases
• Thermal Physics (Sensible Heat, Thermodynamic's 1st Law - R.Clausius, Heat Capacity• Modern Physics (Einstein's Law, Nucleon Number, Energy Per Nucleon)
Add Physical Realism to your games. When creating simulations it is very important to account for the laws of physics, especially in 3D computer graphics to make the effects appear more realistic to the player. The game engine needs to recognize the physical properties of the animations, and combine them with realistic motion. Core Physics offers high level information so you will create your own game-ready physics engine that can be used to develop applications. This application can help you create your game development tools without having to solve equations.