The quality of mobile applications should have the ability to match up to software designed for non portable devices. They must offer long term device support as well as being user friendly and energy efficient. With regards to personal and business data, user privacy and safety should be a priority.
Developing applications for different devices requires considering the constraints and features of these devices. Hardware support should be accompanied by similar performance capabilities on each device.
The goal of the user interface is to allow effective operation and control of the device from the human end, whilst the device simultaneously feeds back information that aids the operators' decision making process.
Mobile devices run on battery power. The energy efficiency of the device depends on the amount of energy consumed by the applications. Using applications which consume less energy not only helps to cut back on energy costs but also prolongs the battery life of the device.
Updated with Swift 2.0 and Xcode 7.0
This book is intended to serve as a guide to creating applications from scratch with the Swift programming language. In this book you will have the opportunity to write code, use Apple technologies and create 7 different applications that would be eligible for distribution by Apple. By the end of this book you will have enough experience to turn your ideas into real applications. The tutorials are comprised of simple instructions with 200 screenshots in HD which combine to give a programming guide in the form of an 80MB ebook. You will also receive full source code you can use for your own projects as well as two free applications which will prove especially useful for game development.
Developer & Programming Guide Author